We’re preparing the controllers for the upcoming Playtime - Video Game mythologies exhibit at the Swiss Museum of Science Fiction in Yverdon (Switzerland). In this case, we will feature only the “official” joypads, which is already quite big. This portion of the collection will be part of a section called “Bodies and Minds”:
Joysticks and game pads have been the traditional interface between the player and the avatar, the thread that entangles both bodies. In recent years, though, both the video game industry and independent artists and researchers have presented new innovative ways to strengthen the role of the body in game interaction. From Nintendo’s Wii and Microsoft’s Kinect to more experimental corporal interfaces that play with notions of control and even pain, the future of game interaction will, no doubt, involve our flesh and skin in unexpected ways.
The opening is March 12, please come say hi!
(via gamefreaksnz)
Source: gamecontroller
Source: brotherbrain.comPower Up Evolution - by Brother Brain.
Super Mario Bros. (NES) Nintendo 1985.
Super Mario Bros. 2 (NES) Nintendo 1988.
Super Mario Bros. 3 (NES) Nintendo 1990.
Super Mario World (SNES) Nintendo 1991.
Super Mario All-Stars (SNES) Nintendo 1993.(via: brotherbrain)
Source: justinrampagePixel Heroes - by Pablo Cialoni
Comic, film and cartoon heroes have assembled to fight thanks to artist Pablo Cialoni and his excellent set of pixelated fan art.
Prints, iPhone / laptop cases and skins are now on sale now at Society6.
Pixel Heroes by Pablo Cialoni (Society6) (Facebook) (Twitter)
Samus Evolution by Brother Brain.
Metroid (NES) Nintendo 1987.
Metroid II: Return of Samus (GB) Nintendo 1991.
Super Metroid (SNES) Nintendo 1994.
Metroid Fusion (GBA) Nintendo 2002.
Metroid: Zero Mission (GBA) Nintendo 2004.
(via gamefreaksnz)
Source: brotherbrain.com